Wednesday, March 28, 2012
Smithsonian GameFest Recap
I must apologize for the lapse in posting. That ends now! Let me tell you about GameFest!
GameFest was a three day event marking the opening The Art of Video Games exhibit at the Smithsonian American Art Museum. To say it was a massive success would be selling it short. Over twenty-two thousand visitors came through the museum and enjoyed a variety of activities in addition to the exhibit itself. Some of those activities included panel discussions and keynote speeches given by industry greats like Hideo Kojima and Nolan Bushnell. For those who couldn't make it into the limited seating, all the discussions were recorded and are available online.
My highlight from volunteering at GameFest, however, was having the opportunity to meet Rand Miller and his wife Denise. I was stationed in the part of the exhibit where visitors can play five different games. One of those games is Myst. I had just given a guest some instructions on how to play the game and was moving back from the display when a gentleman approached me and introduced himself and his wife. It was Rand Miller! He said he was having a blast just sitting back watching how the different museum goers were playing the game.
We chatted about the exhibit and how unbelievable it was to have something he'd made be in the Smithsonian. I also asked a few questions about Myst development, mostly about the puzzles and focus testing. Many of the puzzles were altered and solutions/hints made more apparent after feedback gathered from lots of testing during development. I know, it's hard to imagine an even more difficult version of Myst ever existed.
Myst was one of the games I played a lot of growing up. The puzzles, fantastic worlds to explore, and just complete mystery surrounding every environment kept pulling me back in. This was before the internet, so solutions were not readily available. Your only resource was your wits and your friends who were also playing the game. To have met one of the minds that made those experiences possible was a dream come true.
Labels:
art of video games,
gamefest,
Myst,
Smithsonian
Wednesday, March 14, 2012
GameFest
Getting ready for The Art of Video Games opening this weekend has taken up much of my time so I do not have a new article to post this week. The exhibit opens this Friday, March 16 at 11:30am at the Smithsonian American Art Museum in Washington, D.C. The three day opening is entitled "GameFest" and has programming throughout the days which include panel discussions, live music, and movie screenings.
If you are close to Washington, D.C. I encourage you to stop by!
Labels:
art of video games,
Smithsonian
Wednesday, March 7, 2012
The Art of Video Games
What a busy week in the game development world! Big games like Mass Effect 3 and SSX came out. GDC is in full swing which itself is spawning a myriad of new announcements and developments. However, the most exciting thing for me has been training to be a volunteer at the upcoming The Art of Video Games exhibit at the Smithsonian American Art Museum. The opening weekend, March 16-18, will feature a number of activities, panel discussions, and entertainment in addition to unveiling the exhibit to the public.
This exhibit is exciting for a number of reasons not just because of the subject material. The amount of community involvement in its production is unprecedented. The games which will be on display were voted for online. Stats from the Smithsonian notes more than 3.7 million votes were cast by 119,000 people in 175 countries. Additionally the Smithsonian crew has been regularly blogging which has offered a real time behind the scenes look at how the Smithsonian produces an exhibit.
Be sure to explore the website as they have a lot of useful and interesting information about the exhibit. If you plan on attending the show be sure to drop by and say hi!
Labels:
game art,
Smithsonian
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